2 min read
Drag&Drop and Quick Access slots

The item architecture has been completely reworked. I created ItemBase as the foundation for all other item types and their subtypes. These include Consumables, with further divisions into Replenishers and Boosters, Equipment, which contains an item type enum for each equipment slot, Ammo as its own category, as well as Collectibles and Others.

Over the past few days, I’ve been working on implementing Drag & Drop functionality for both the inventory and equipment slots. Players can now easily manipulate items in the inventory. I also added quick slots for consumables, allowing players to quickly use items by pressing shortcut keys (1-3) during gameplay.

Additionally, on the right side of the HUD, I’ve introduced a display for active effects applied to the player, along with their durations.

I hope this will be well-received!

Drag & Drop Feature: In this video, you can see how the new Drag & Drop system works for moving items between inventory and equipment slots.

Quick Access Slots: This video demonstrates how quick access slots function. You can assign consumables to these slots and use them instantly with a shortcut key.