News
Stay tuned for major announcements and fresh developments from the European Directive team. We highlight the latest breakthroughs here and keep the full history of our journey neatly organized for reference.
- Tactics: Shoot the HookHanging loads that crush whoever stands under them, a crate you can shoot apart plank by plank, six new scars, toxic fumes, a kick that shows where the enemy lands, blood that runs down the walls, and modular stairs and fences for building the maps.Tactics
- Tactics: New Screens From the Squat to the Deploy ButtonA rebuilt Black Market, scar reward and squad selection, mission briefings, an Arena lobby with a loadout budget, music for every mission and litter that flies.Tactics
- Tactics: A Menu You Can Shoot, Mercs Who Talk BackA live 3D main menu with a merc on the sofa and rats to shoot, voiced mercs, a key that hides the walls, a cinema screen and tighter shotgun spreads.Tactics
- Tactics: Bodies That Break, Kills That ReplayCrippled limbs, Kevlar helmets, the TitBoy killcam, toxic barrels, new gear and enemies that drop what they carried.Tactics
- Concept Art - Shader testsFirst Graphical Concept ArtTactics
- Refactoring Dialogue EditorI have extracted Dialogue Editor to empty projectSilicon Chains
- A New Beginning — Rebooting the ProjectFrom platformer prototype to proper studio development.Silicon Chains