The original solo/duo development chapter of European Directive as a 2D platformer is officially over.
After a long stretch of prototyping and testing limits, it became clear that the project deserved a fresh foundation — clean architecture, stronger vision, and a direction that fits the world far better.
From now on, European Directive: Silicon Chains is being rebuilt from scratch as a 3D isometric game, inspired by classics like Fallout.
The shift allows for deeper mechanics, richer worldbuilding, and a proper RPG experience that the story always aimed for.
What stays?
A lot:
- Reusing all systems worth keeping: inventory, item framework, dialogue editor, tooling, database backend, UI work, etc.
- Preserving the core lore and tone — just translating it into a new perspective.
- Building a clean, scalable architecture without the baggage of the platformer prototype.
New Team, New Momentum
Another big change: European Directive has officially moved beyond solo development.
We’ve partnered with Hyndoman — a professional game developer, code butcher, Unity wizard, and overall powerhouse.
Right now, I’m helping him and his studio finish their project Corrupted Worlds. Once that game ships, Hyndoman joins European Directive at full capacity.
In other words:
ED is no longer a one-man passion project — it’s becoming a studio project.
More hands, more expertise, more structure.
And once Corrupted Worlds is wrapped, we hit the accelerator.
This is the true starting point of European Directive: Silicon Chains.
The reboot. The real beginning.
More updates soon as we shape the new isometric prototype.